Journey

ThatGameCompany, Journey

Austin Wintory, “Apotheosis”

Journey Stories

I’m sure everyone imagines from time to time what it would be like to embark on a journey into the unknown; to explore an untamed landscape, and uncover hidden truths about one’s self that would otherwise remain undiscovered. For a precious few that is a reality and I envy those lucky individuals, but for most that idea remains an elusive fantasy, one which is at the heart of ThatGameCompany’s recent videogame Journey.

Available exclusively for the PlayStation 3, Journey puts the player in the desert-wandering shoes of a red-cloaked, lone adventurer on a quest to reach a mountaintop many leagues in the distance. Beyond the game’s title and a brief tutorial, the player is supplied with no information they do not discover for themselves. With its breathtaking aesthetics, meaningful story, stirring score, and captivating gameplay, it is clear before long that Journey promises and delivers a uniquely profound experience. For an idea of the artistry of that experience, I strongly recommend the first two links above to watch the game’s trailer and listen to one of the pieces of the soundtrack.

Beyond the literal journey undertaken by the protagonist, the entire presentation acts as a moving storybook allegory for spiritual and emotional transformation. The mountain toward which you are constantly advancing is a practical goal for the game, but as you traverse elaborate ruins and uncover the land’s history, your imagination runs free and the mountain takes on a multitude of significant meanings both inside and outside the game world. The stylish microcosm in Journey celebrates the highs and lows of life and what it means to persist in the face of adversity.

There is beauty and magic to be found in even the destitute ruins of a once great civilization and motivating much of the action of Journey is the conceit that you cannot take wing and fly toward a better understanding of what lies ahead without understanding what has come before. This concept is woven – literally – into the fabric of the game. As you explore, you learn to harness the power of flight, granted to you by mysterious scraps of enchanted scarves, remnants of a history consumed by the desert. This is a great place to mention that despite the harsh environments, every creature, location, and character is imbued with fantastic liveliness, embodying the enigmatic energies they represent. 

One of the greatest philosophical and emotional achievements of the game (and the one that prompted me to write about it now) is its unique implementation of multiplayer elements. Unless you are playing offline, the quest is not one you need undertake alone. At some point along the way, you will undoubtedly encounter another traveler also intent on pilgrimage to the mountain. With regards to your interaction, the game remains minimal. Each of you are given nothing more than a unique symbol and scarf-recharging “shout” to communicate. Adding another layer of symbolism, when two players move close to one another, they restore each other’s energy.

Actions speak louder than words in Journey, and to great effect. Contrary to what you would expect, the limitations foster a more profound connection to the companions you meet. It doesn’t matter who they are or where they’re from. All that matters is that you are on the journey together and that through partnership you can make magic and fly.

As in life, you may lose track of one another, or a different traveler will join you along the way, but there are moments of true beauty to be found in almost every interaction. The last link above, to a blog entitled “Journey Stories,” speaks volumes about the significance of some of these online interactions. As the name implies, it features stories about players’ experiences in the game. Here I will tell you mine. I’ve done my best to avoid any spoilers; there’s nothing below besides the banal revelation that the game has an ending.

My Journey Story:

Though I had already played it once from start-to-finish, I sat down recently to enjoy the game for a second time. After having worked with and parted ways with a few different travelers, about halfway through this play-through, I met one that would stick with me until the end. His scarf – the length of which depends on the discovery of in-game secrets, and determines the amount of time you can fly before needing a recharge – was short, indicating that he was a new player, unfamiliar with the mechanics or progression of the game. For what it’s worth, my scarf was quite long.

We met at one of the most trying sections of the game, one that is made all the more bearable by having a reliable companion. I was resolved to help this traveler evade every obstacle along his way, waiting and leading him across the difficult landscape. Through trials and tribulations, and one of the most emotionally-rewarding scenes I’ve ever watched in a videogame (or otherwise), we made it together to the very end. At this point, the main action of the game has subsided and there is little more to do than complete the journey. It may sound silly to some, but this is where I get choked up.

Eager to complete the game, I rushed forward, arrogantly intent on leading my ward to the ending. To my surprise, however, surrounded by the beautiful environment in this closing segment, my companion suddenly sat down. Steps from the end, he crossed his legs and took a seat, waiting for nothing. Puzzled, I turned around and approached him, wondering what could be wrong. We’d come so far together and I wanted nothing more than to complete the journey side-by-side. My friend continued to sit, seemingly meditating on what we’d done and where we were going.

Still confused, but appreciative of the quiet moment, I sat down beside this stranger. Nothing happened, but somehow… it was one of the most sublime, transcendental experiences, thinking on the time we’d spent. After a few minutes of watching our red-cloaked wanderers – and by extension, ourselves – peacefully reflect, he got up and started walking. I watched him move away for a few seconds, wondering what he would do. He stopped and turned around, waiting for me. I couldn’t help but smile. My character rose and strode toward my companion. Together, we did indeed finish the game, walking side-by-side.

Like I said, it probably sounds pathetic to some, but my heart swells at remembering those moments. I’m incredibly thankful to that companion – who I thought knew less than me – for reminding me to take time to reflect, because great things wait behind as well as ahead. To me, it’s this kind of story that makes games like Journey important. The story, art, music, and presentation are impressive, but it’s the simple celebration of human interaction that truly inspires.

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